// Software Engineer & XR Developer

Ase King

Software Engineer Full Stack Developer 3D/VR Unity Developer

Ase King is a software engineer with experience across full-stack web development, VR/XR simulation, and SaaS platform support. Background includes production feature work at Landis+Gyr (C#, ASP.NET, SQL), an award-recognized VR workforce-training simulation built through Spelman Innovation Lab, and two years supporting a higher-ed SaaS platform at Lumivero. Currently looking for full-stack, software engineering, or XR/Unity development roles.

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</Skills>

Spec sheet
Languages
C# Python C++ SQL JavaScript (ES6+) HTML5 CSS3 Java
Frontend
React Bootstrap Responsive Design Razor Views UI/UX Design
Backend
ASP.NET Core ASP.NET MVC REST APIs Web API Dependency Injection Repository Pattern CRUD Operations Model Binding JSON
XR / Game Dev
Unity Virtual Reality (VR) Oculus XR Interaction Toolkit Gameplay Programming Scene Management Physics Systems World Building UI Systems
Databases
SQL Server Oracle Relational Databases Stored Procedures Database Design Data Modeling Query Optimization
Tools & Practice
Git / GitHub Azure DevOps Postman Swagger/OpenAPI Agile / Scrum Code Reviews Data Structures & Algorithms

Also explored: quantum computing fundamentals (qubits, Bloch sphere, Dirac notation) through eSync Technologies and the QUREI Quantum Fellowship.

</Experience>

Work history
Aug 2024 – Jul 2026

Customer Success Analyst

Lumivero — Experiential Learning Cloud (formerly Tevera)

Supported university administrators, faculty, and students on a higher-ed SaaS platform, investigating platform and configuration issues, training users, managing escalations across Support, Product, and Engineering, and translating complex product behavior into plain language. Role ended as part of a company-wide restructuring.

May 2024 – Aug 2024

Software Engineering Intern

Landis+Gyr

Built full-stack features in C# / ASP.NET MVC with SQL and Oracle-backed data, including a metrology reference-code search system and a redesigned internal dashboard UI in React and Bootstrap.

Feb 2024 – May 2024

Software Engineering Intern

eSync Technologies

Researched quantum computing fundamentals and applied machine learning models to technical datasets as part of a research-oriented technical team.

Ongoing

Research Assistant, VR/XR Development

Spelman Innovation Lab

Develop immersive VR/XR simulations in Unity, including the EDA / Build Back Better workforce-training project, which placed 3rd at a Spelman research competition.

Jan 2020 – Present

Founder & Owner

Shaking Up Events

Built and run an event-services company: staffing, vendor sourcing, and custom event design, including the company's website and its interactive client-intake system.

</Projects>

Case studies
Get in touch

Let's build something.

Open to full-stack and XR/Unity roles, freelance builds, and anything in between. Reach out any time.

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