Ase King is a software engineer with experience across full-stack web development, VR/XR simulation, and SaaS platform support. Background includes production feature work at Landis+Gyr (C#, ASP.NET, SQL), an award-recognized VR workforce-training simulation built through Spelman Innovation Lab, and two years supporting a higher-ed SaaS platform at Lumivero. Currently looking for full-stack, software engineering, or XR/Unity development roles.
Also explored: quantum computing fundamentals (qubits, Bloch sphere, Dirac notation) through eSync Technologies and the QUREI Quantum Fellowship.
Supported university administrators, faculty, and students on a higher-ed SaaS platform, investigating platform and configuration issues, training users, managing escalations across Support, Product, and Engineering, and translating complex product behavior into plain language. Role ended as part of a company-wide restructuring.
Built full-stack features in C# / ASP.NET MVC with SQL and Oracle-backed data, including a metrology reference-code search system and a redesigned internal dashboard UI in React and Bootstrap.
Researched quantum computing fundamentals and applied machine learning models to technical datasets as part of a research-oriented technical team.
Develop immersive VR/XR simulations in Unity, including the EDA / Build Back Better workforce-training project, which placed 3rd at a Spelman research competition.
Built and run an event-services company: staffing, vendor sourcing, and custom event design, including the company's website and its interactive client-intake system.
Hands-on software engineering experience on a real product team, shipping features and working the full development lifecycle.
Two years supporting a higher-ed SaaS platform: investigating platform issues, troubleshooting configuration, and translating technical problems for non-technical users.
An EDA-connected Build Back Better workforce-training simulation built through Spelman Innovation Lab. Placed 3rd at a Spelman research competition.
Designed and engineered a full multi-page business site end to end: an interactive request builder, serverless backend, and live deployment.
A playable 3D world-building demo showcasing gameplay systems, level design, and hands-on Unity scripting.
Open to full-stack and XR/Unity roles, freelance builds, and anything in between. Reach out any time.
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