An immersive VR warehouse simulation built through Spelman Innovation Lab as part of an EDA-connected Build Back Better workforce development initiative, applying game-development techniques to real workforce training rather than entertainment. Placed 3rd at a Spelman research competition.
This wasn't a hobby build. It was developed through Spelman Innovation Lab as part of an EDA-connected Build Back Better workforce development initiative, exploring how immersive technology could expose people to real workplace environments and training experiences inside a controlled virtual setting, before ever setting foot in a physical warehouse.
Using Unity and the XR Interaction Toolkit, I built a full VR warehouse environment for Oculus: hand-tracked object interaction, physics-based collision and stacking behavior, scene management, and a UI system readable from inside a headset. World building and gameplay-style systems were written entirely in C#, with the goal of interactions that feel physically real, not just visually correct, since the whole premise depends on the simulation feeling like an authentic training environment. A core part of the work was translating a real-world warehouse workflow into a virtual one that still teaches something transferable back to the physical job.
The project placed 3rd at a Spelman research/project competition, evaluated on both the technical build and the ability to present and explain the work to a review panel.