A playable 3D world-building demo, built solo in Unity to show gameplay systems, level design, and hands-on scripting outside of a strict VR context.
This demo grew out of my ongoing work as a Research Assistant at Spelman Innovation Lab, where the focus is immersive technology and VR/XR development in Unity. Beyond the VR-specific work (like the warehouse training simulation), that role has meant building interactive simulations and virtual environments more broadly, developing the general Unity/game-dev skillset this demo is meant to show off outside a headset.
Built solo in Unity and C#, the demo focuses on the fundamentals of an interactive 3D space: world building and 3D environment design, scene management, interaction and UI systems, physics, and the gameplay-logic layer that turns a scene into something actually playable rather than just a walkthrough.
The demo is playable directly in the browser via itch.io.